In this episode of ArtWire, the Gold Extra podcast, host Evgeni Puzankov speaks with Soph Podestá, ... See more...
Note: This episode includes discussions of explicit sexuality, adult themes, and violence in the con... See more...
In this special episode of The Art Wire, we delve into the unsettling parallels between Russia’s m... See more...
This episode somewhat an AIxperiment: Picture this: I’m at "Fantoche", this funky anim... See more...
What is an Artifical Musem? What is Artivism? What does all of this have to do with Augmented Realit... See more...
Augmented Reality - technology or philosophy? Sophia Reiterer and Irina Paraschivoiu chat about Aug... See more...
Was steht bei der Entwicklung eines Spiels am Anfang des Prozesses - die Technologie oder die Idee? ... See more...
DE: Diese Podcastfolge wurde im Rahmen des Forschungsprojekts "AR Communities" produziert.... See more...
In this Episode gold extra's Reinhold Bidner and Tobias Hammerle discuss about the mystical creature... See more...
In this sixth episode on the micro publishing series Briefs Damien Crawford tells us how capitalism ... See more...
In this fifth episode on the micro publishing series Briefs Joshua Hollendonner tells us all about t... See more...
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In this third episode on the micro publishing series Briefs Max & Alex Robbins give us an insigh... See more...
In this second episode on the micro publishing series Briefs (ETA 6th of July 2022) the game develop... See more...
In this first episode on the micro publishing series Briefs (ETA 6th of July 2022) the narrative des... See more...
gold extra's Charlie Zechenter talks to Aleksandra Jarosz about game development and -psychology. Al... See less...
gold extra's Charlie Zechenter talks to Aleksandra Jarosz about game development and -psychology.
Aleksandra Jarosz is a Polish game designer and researcher. She speaks about her personal gaming history and how it influenced her game development ideas. Her background in psychology Aleksandra influenced her works Fantastic Fetus (a sarcastic pregnacy Tamagotchi) and Indygo (a game in depression). She shares insights in her projects on psychology in games and the game development of Indygo.
Aleksandra Jarosz is a psychologist and game designer at Purple Lamp Studio, Vienna. Her best known games are Fantastic Fetus and Indygo. Her PhD project at the Academy of Arts, Katowice, explored personality measurement in games.
Reinhold Bidner talks to creative director Kris Hofmann about virtual worlds, animated augmented rea... See more...
Charlie talks to Bernard Gwiggner about Sculptures, Monuments and their performative context. B... See more...
Reinhold Bidner talks with with Leo Lass from Depart about hyperpoetic approaches and explores uncan... See more...